Entry tags:
SOL - Application
Name: Elaine
Age: 30
Contact:
Player status: New
Name: Yuri Leclerc
Age: 26
Canon: Fire Emblem: Three Houses
Canon point: Postgame, Silver Snow Route
Suitability: Yuri has experience as an underground criminal leader, caring very much for “his people” and the people of Abyss and using any means necessary to provide for them. He can take orders as well as give them, is willing to organize with others if necessary, and is used to living with very limited means. Also, FE3H has demonic beasts in addition to humans that need to be fended off, so he is not unused to fighting abominations.
History: Starts here, includes interactions in the Adacemy Phase and then through the War Phase of the Silver Snow route to the end.
Personality: Yuri Leclerc is a man with noble goals and the fierce spirit to get his hands dirty to see them through. Having grown up in poverty and subsequently fighting tooth and nail for every opportunity in life, he is aware of the price of hardship and the value of hard work - both honest and not-so-honest. Due to the influence of an elderly man in his youth teaching him how to read and write and, when he fell ill with a deadly plague, healing him, Yuri knows how impactful a single act of compassion can be. He seeks to do good by the people who come under his wing - the poor, the outcast, the destitute - and finds no qualms with using illicit and dangerous means to get what he wants. With a smile and charm to dupe even the most suspicious of folks, Yuri has created a frightening reputation as the "Savage Mockingbird" in the Fodlan underground, and puts all of his skills at swindling and arm twisting to the benefit of the people he considers "his". To this end, he is clever and intelligent, only playing his hand when he knows it will win. While he appreciates help, he'd much rather work alone, as the nature of his exploits can often mean he may have to play the part of the betrayer in order to get the desired end result.
Still, while he willingly does terrible things, Yuri thinks little of himself because of that. The reason he lives in the underground society of Abyss was that he killed Knights of Seiros in order to protect members of his former gang, and he carries that guilt with him. When he reunites with Bernadetta, he is genuinely shocked that she still cares about him despite him nearly assassinating her as a child. He knows there is no honor in what he does, and yet holds himself and others to very high standards - no one should ever want to be like him. He hides this under flippancy, flirtation, and casually dodged questions. He's pretty and sharp-tongued, and keeps his secrets close; even his name is an alias. Yuri's personal business is on a strict need-to-know basis, and unless you can really get him to trust you? You don't need to know.
While a trickster through and through, Yuri does have vulnerabilities. He does what he does because he cares so deeply for others, and wants to have an active part in bettering their lives - not for reward or notoriety, but because it's what he genuinely wants to do. He's also a fairly good cook, and has a sweet tooth; he likes banquets and board games and his mother. It could be said that his use of makeup is part of his facade, but even if that's all it is, he's incredibly skilled with it. He also has a nice singing voice. He is allergic to cats and dogs.
Powers: Yuri’s Major Crest of Aubin occasionally prevents enemy counterattacks when using a weapon, such as a sword. The majority of his learnable offensive spells are Wind-based magic (Wind, Cutting Gale, Excalibur) save for Sagittae, which shoots an enemy with arrows of magic. He also has access to Heal and Recover (which can revitalize his allies), Silence (which can keep his enemies from using magic), Aura (a powerful Faith spell that hits an enemy with rings of light), and Nosferatu (a spell that drains an enemy’s health to heal the user, kind of like the Pokemon move Leech Life). These would count as individual minor powers.
He can also utilize the Heroes Relic called the Fetters of Dromi (see Inventory), which allows the user increased movement, Canto (the ability to use remaining movement in a turn after you act), Aegis and Pavise (both abilities have the chance to halve damage from certain weapons). This would also be a minor power, but considering how it can activate...well, the minor power usage will stack up until he figures out hey, maybe I shouldn't be doing all this so often all the time.
Luonto: A wolf! While his fur looks grey at first glance, closer inspection will reveal that it is more of a very soft lavender color, with eyes to match. He is fluffy.
Immunity: Yes!
Inventory:
- Fetters of Dromi: A Lost Relic, compatible with one who has the Crest of Aubin. Grants increased movement and the possibility of reducing damage taken from certain weapons.
- Trickster’s Garb: Yuri’s timeskip outfit. Literally the clothes on his back.
- Worn Notebook: A simple, leather-bound notebook that holds a lot of well-cared wear; inside are a child's first forays into learning to write, followed by a lengthy list of names.
- Makeup Brush: A thin brush for applying makeup around the eyes.
- Suspicious Dice: Dice that always produce the same results when thrown.
- Silver Sword: A well-maintained, gleaming blade.
Questions:
- Your character is part of a group of 4 (which is comprised of them, a young farmer, a middle-aged ship navigator, and a retired soldier in their 70s) that needs to get from one island to the next before sunset. While there are no trolls currently pursuing them, your character knows that they could potentially attack anyone left on this island. The next island over is a safe one. The canoe they have can fit a maximum of three people in it, and you have just enough time for one trip to the safe house before sunset. A second trip to get anyone remaining can be done, but it will be during nightfall, when the risk of attacks is high. Your character gets to decide who goes on which trip with the canoe. How do they arrange everyone for trips, and what is their reasoning for their decision?
Yuri insists that the other three members of the group go on first, no questions asked. First of all, he’s immune, so even if he is attacked he would not become a risk of transmission of the Rash. Second of all, he’s used to fighting in less than ideal conditions; war in Fodlan is not a walk in the park, and he has grown up fighting all his life. The farmer might not be able to fight as efficiently on their own, the ship navigator is best used making sure the canoe reaches its destination, and the retired soldier is elderly and should be given priority. The safety of the others will give him some peace of mind, while leaving someone else behind and going on ahead would not, and he would likely have tried to return to pick them up as soon as he could, putting two at risk for a troll attack instead of one. Yuri would never have gone on any trip beyond wherever he was living unarmed, so he would have his sword with him, which would not call attention to his location like a gun would via gunshots. Lastly, he works best alone and uninhibited by others, so he could look after himself and keep watch during the night or however long he had to stay on his own.
- A non-immune resident of the island is traveling with your character (off-island, out in the less-safe areas of the lake system) when they come into contact with a possible source of the Rash. Only that character and your character know about the possible exposure, and it's one of the less-risky vectors that has a low transmission rate (less than 10% transmission). How does your character react? What does your character do? (OPTIONAL: if your character isn't immune to the Rash, you can answer this question as if it is your character who was exposed.)
Yuri would react with an abundant amount of caution – less for himself, and more for the person exposed and the potential for anyone else back at the main living areas to be exposed. Having gone through surviving the aftermath of a plague in his childhood, he takes illness seriously, but he would also under no circumstances abandon someone else to potentially suffer. Being immune, Yuri would find a way to keep this resident under some sort of quarantine (or at least away from any further avenues of infection) and take it upon himself to look after them. After all, if someone hadn’t done the same for him as a child, he would have died, so of course he’s going to do this. If possible, he’d want to keep himself and this other person away from the main living areas and keep the knowledge of potential exposure on a need-to-know basis depending on how comfortable the other resident was with letting someone else know about it. He’d make sure to check the area of contact himself or get someone with more medical expertise to do so on a regular basis, keep the person company, and if the worst came to pass, he would do his best to fulfill the resident’s wishes on how they wished to proceed while they are still themselves. At the end of the day, he is going to do everything in his power to work with this resident and ensure their health…or at least their peace of mind.
- Someone on the island has been stealing from others. So far the thefts have been minor, but others on the island are growing agitated because of it. How does your character go about solving this problem? Do they track down the thief, talk to the people to calm them down, or do something else? And if they find the thief, what will they do to them?
Yuri, primarily, would not steal from “his people”, and in this case the residents on the island would fall under that category. Anyone messing around with his people, though? Oh, no, we don’t like that. He’d probably be insulted if someone suggested he was the thief, for starters – of course he knows he’d be a scapegoat, he is literally a criminal – but whether he’s accused or not, he would be motivated to figure out who is actually committing the crime. Given his extensive background, he can likely pick up on techniques the thief is using to steal, and would go out of his way to try and solve the issue without getting any offended parties involved first. If he can track down the thief, he would make sure to confront them privately and in a nonhostile environment, trying to glean their motivations, and act according to those motivations. If the thief is just, say, an animal that doesn’t know better, he’d try to find the animal’s owner or someone who would look after it (or he would, so long as it’s not a cat or dog, because he’s allergic). If it’s one of the residents who is in need, Yuri will be rather strict with a reprimand but also sympathetic? Because he’s been there. So he’d likely help this person get these things returned and then just…take them under his wing, you know? Look out for them especially so they don’t have to do this sort of thing. If the thief is an unrepentant asshole, he will gladly take them to task and expose them, because no one hurts his people and gets away with it. But, uh, he’d be aware that…usual underground crimelord methods of dealing with that sort of thief are probably not a good idea!
Links: Will provide TDM link(s) of at least 10 comments from him once the TDM goes up!
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